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標題: |12|November|January 12 to December 20 45 [打印本頁]

作者: jycdqvwah    時間: 2016-2-26 21:16     標題: |12|November|January 12 to December 20 45

Encyclopedia Gamia
Myst Online: Uru Live is a extremely multiplayer online adventure online game developed by Cyan Worlds. The game is the multiplayer component to the 2004 video game Uru: Ages Beyond Myst. Just like Uru, Myst Online takes place in 2000's Boise state broncos, where an ancient civilization termed as a D'ni once thrived. The D'ni got the ability to create portals for some other worlds or Ages by writing descriptive books on the Age. Players uncover signs and solve puzzles in concert; plot developments were extra via episodic content updates.Uru's multi player segment was delayed in addition to did not ship with the single player component as structured; in February 2004 this multiplayer was scrapped entirely. Focused fans kept an unsupported version of the game alive as a result of Cyan maintained servers. Online game rep GameTap resurrected the game as Myst On the net in 2007, but this edition was canceled due to a lack of subscribers despite generally positive reviews. Cyan received the rights to be able to Myst Online from GameTap and has proclaimed their intention to bring the overall game back.In 2010, Cyan Worlds published the game free of charge, under the name Missouri:ULagain. It is currently hosted on Cyan taken care of servers.Myst Online's gameplay is a extremely multiplayer online game, where game enthusiasts interact with others to solve puzzles and advance the story. People communicate with others using a "Ki", the artifact which provides a special interface. Each player has their own individual Age, called Relto; unlike in open areas, each player's Relto is special depending on the player's tastes. In public areas, any actions players carry is persistent and remains component of that world kicking any stone in one player's video game, for instance, and the stone will likely be moved when any other gambler enters the area.[1]Myst Online takes place in fictitious caverns below Earth's surface. Thousands of years ago, your race known as the D'ni practiced a craft known as The Art. By publishing special books describing a region, the D'ni created a link to in which world. The D'ni had his or her number system and expressions distinct from the humans house above them.[2] According to the story, though the D'ni society crumbled, archeologists discovered the actual caverns and teamed with a progression studio (Cyan Worlds) to produce informative video games based on their results; thus, the story in the Myst video games is canonically findings from the caverns. The net component, branding Uru Live, wouldn't ship with Ages Above Myst; in 2004, Uru Live had been suspended entirely.[4] In 2006, Cyan launched a stand in for Uru Live, called Until Uru; this replacement has been hosted by players in servers known as "shards", and was without content updates or established support.[5][6]On May 9, 2008, Cyan Worlds and GameTap announced in the Electronic Entertainment Expo that Myst Online: Uru Live would be returning inside holiday season of 2006. The particular GameTap version did not require virtually any physical purchase: all the sport content was downloaded as a result of GameTap, which was subscribed to for a bill every month. A major reason for the resurrection in the game was the buff support. According to GameTap's vice president involving content Ricardo Sanchez, "One of the reasons [GameTap was] so attracted to Uru Live is that it got this persistent group that kept it alive in the dark days of it not being a product."[7] Closed public toy with testing of Myst Online: Uru Survive began in August 2005. A period of semi open 'beta' testing lasted from November 12 to December 20, 2006, with an open beta beginning on December Something like 20. On January 18, 2007, it was announced that a Apple pc port of the game was being developed by TransGaming; a beta grew to become available soon after. This coincided while using release of the first new Age, Eder Delin. GameTap produced Myst Online: Uru Live online inside February 2007. On Could 19, 2007, Myst Online built the move to episodic content lets out,[8] with each episode adding innovative Ages, puzzles, and a piece continuation. It was also unveiled for Mac OS By, the first GameTap game for the system.[9]In February 2008, GameTap announced this Myst Online was canceled. Sanchez launched a statement that "The decision would have been a very difficult one and was designed for business reasons rather than resulting from any issues regarding the design and style and vision of the incredible world that Cyan Worlds and also Rand Miller have brought to you. Despite the great Myst Online expertise coming to a close, Cyan is still an extremely valued partner of GameTap, we are on excellent terms, and then we look forward to continuing our romance in the future."[10]Various explanations for Uru Live's ongoing troubles were given. Game custom made Ernest Adams stated that "An important element of Myst's atmosphere came from being by yourself in a very strange place.In . Adams stated that the realities of online play distracted from the dream setting.[11] When asked about the particular game's commercial failure, Miller responded:I'm always going so that you can fall back on 'we were ahead of each of our time,' because it's easy. The biggest thing we did was an all or nothing proposal through an entertainment point of view. It isn't really like you can start up a different TV network and give just one show a month and expect it to be successful. We couldn't quite pull that off with the money we had."[12]GameTap parent Turner Broadcasting's product development vice president Blake Lewin added that he would not believe any budget can have worked, due to the difficult articles production pipeline. Miller mentioned that Cyan was committed to resurrecting Myst Online once more, giving fans the chance to talk with and create content.[14] The new kind of Myst Online was dubbed the "Myst Online Restoration Experiment" or MORE, in addition to Cyan planned to reopen the experience on their own servers without completely new content; instead, tools could well be released for fans to create new content. The ultimate objective was a continuation of the storyline and new content, with or without fan aid.[14]MORE was detained after revenue to Cyan had been disrupted and the company seemed to be forced to layoff all but more effective employees in November The year 2008.[15] The company has since declared that Myst Online's source code as well as tools would be given to the actual fans, making MORE an open reference project.[16] Despite Cyan's promises to put out the source to Uru for the Additional project, it still has not been introduced and no official updates have already been made to the fan neighborhood.Uru Live Again EditOn February Eight, 2010, Cyan Worlds announced a return of Myst Online underneath the new title "Myst Online: URU Dwell Again". The game is now running a stay server and is being advertised as entirely free to play.[17] Right until MO:RE is launched, MOULAgain won't be hosting any fresh content.Fans are, on the other hand, attempting to revitalize the community by existing means. The game provides average critic scores of 77% and 83% at aggregate sites Metacritic in addition to Game Rankings, respectively.[18][19] The actual Age's Womens Nike Free Run 5.0 varied visuals and strong functional design were praised, since were the ambient may seem and music.[20] The world that regularly changes depending on player methods was also lauded as more complex than other MMOs.[1][21]Complaints from Uru: Age groups Beyond Myst carried over to Myst Online; for instance, Robert Washburne of JustAdventure found that the particular interface was still clunky.[1] Charles Onyett associated with IGN said that those who had experienced through the previous Uru content wouldn't normally find many changes: "As an end result, Myst veterans uninterested in plugging by means of Uru's content again will be available a dearth of things to completely do, shifting the burden of gameplay creation for the community."[22] Onyett continued that the only reason to subscribe to the game has been the dedicated fan local community and the potential for the game to expand.[22] Sarah Borger of GamesRadar noted that the majority of puzzles could be completed without the assistance of other players, making the game "a pretty chat room".[21]
  
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